IMMERSIVE LEARNING FOR SCHOOLS & DISTRICTS

Big questions.
New worlds.
Deeper learning.

Bring science, careers, history, and community challenges into spaces students can explore—and create.

BrainSTEM Metaversity connects immersive experiences with purposeful instruction, student projects, and support for the educators who make it happen.

Laptop & ChromebookTablet & phoneVR headset

Start with your existing devices. We’ll help match experiences to your school’s setup.

Promotional BrainSTEM Metaversity artwork showing an immersive learning space on a laptop, tablet, phone, and VR headset.
Promotional platform artwork. Access and controls vary by device and experience.
Explore with purposeInvestigate a question. Gather evidence.
Connect to careersSee how STEM serves communities.
Create to explainTurn projects into immersive exhibits.
Teach with supportPlan implementation with BrainSTEM.
From an experience to an explanation

Give students a reason
to step inside.

A virtual space becomes a learning experience when students have a question to investigate and something meaningful to explain.

01 / EXPLORE

Make the abstract visible.

Enter a neighborhood, investigate a system, or encounter a story. Give students a shared context for observation, questions, and discussion.

02 / INVESTIGATE

Put thinking into action.

Compare solutions, examine evidence, and connect a decision to its consequences. Pair exploration with purposeful student tasks.

03 / CREATE

Show what learning looks like.

Bring research, images, videos, and digital projects together in a virtual exhibit students can explain to classmates and families.

Inside the experience collection
Environmental scienceEngineering decisions

A neighborhood problem.
A classroom full of investigators.

In The Neighborhood Litter Problem, students explore Greenfield Neighborhood, observe where litter accumulates, and examine possible environmental consequences.

Two solution portals let students compare interventions. Monitoring data, cost, and maintenance considerations give them evidence for a recommendation they can defend.

  • Observe: Investigate five neighborhood locations and record patterns.
  • Compare: Explore two solutions and identify what changes.
  • Recommend: Use evidence to explain a community decision.

Mission 001 • Grades 3–5 teacher materials include a facilitation guide and student investigation worksheet.

Investigation series / in developmentNext question: Why is my playground so hot?Extend the series into heat, surfaces, and engineering choices. Ask about development and availability for your grade levels.
Preview the planning graphicPlanning infographic for The Hot Playground Problem, the next environmental investigation in the series.
BrainSTEM Neighborhood Litter mission graphic showing neighborhood investigation, wildlife at risk, solution portals, engineering decisions, and student recommendations.
A look at the Neighborhood Litter learning sequence, using images from the experience.
Science, systems, and stories

Connect the curriculum
to a bigger world.

BrainSTEM’s project work spans environmental infrastructure, invention, and the people behind STEM.

Water systemsEnvironmental careers

Wastewater Treatment
Game & Simulator

Bring the systems beneath our communities into the conversation. BrainSTEM’s wastewater treatment game and simulator create a context for exploring how wastewater, infrastructure, and environmental decisions connect.

Classroom connections: Water quality, treatment processes, community infrastructure, and the STEM careers that help keep systems working.

Read the wastewater case study
History + STEMInvention

The Lewis Latimer
Experience

Connect the story of an inventor with the science and creativity behind technological change. The Lewis Latimer experience brings history and STEM into the same learning conversation.

Classroom connections: Black history, invention, contributions to electric lighting, and the relationship between technical knowledge and opportunity.

Discuss the Lewis Latimer experience

Contact BrainSTEM for current availability, recommended grade levels, facilitation options, and access to individual experiences.

FSL-STEM participants exploring VR together at a classroom table.FSL-STEM participants using laptops alongside VR equipment in a shared learning session.
FSL-STEM in practice: families, digital tools, and shared investigation.
FSL-STEM / from consumers to creators

Their community.
Their questions.
Their story to share.

Through our FSL-STEM work with the National Center for Families Learning, students and families investigate community challenges, explore STEM careers, and build immersive presentations of their learning.

Our two-room model connects a local problem with the people and pathways that could help solve it.

Room 1 / InvestigatePresent the community question, experiment, observations, and evidence.
Room 2 / ConnectExplore a STEM career, education pathway, and proposed community solution.

Students can bring photos, videos, research, presentations, and 3D objects into a shared space—then explain the connections in their own words.

Flexible ways to participate

One platform.
More ways in.

Explore through a laptop or Chromebook, use a tablet or phone, or step into a compatible VR headset. A headset is one way to participate; schools can also plan browser-based learning.

Match the format to the lesson: teacher-led exploration, student investigation, a shared exhibition, or a family learning event.

BrainSTEM will help review device compatibility, room capacity, network requirements, and experience selection for your setting.

A short promotional vision of immersive learning. Actual experiences and interfaces vary.
For curriculum leaders, technology teams, and school administrators

Build a program
that fits your district.

Start with your instructional priorities. Choose the experiences, creation tools, and implementation support that fit your schools.

EXPERIENCE ACCESS

Bring the learning to class.

Discuss access to BrainSTEM experiences for investigations, career exploration, enrichment, and cross-curricular learning.

CLASSROOM & CREATION

Make room for student work.

Explore teacher-led sessions and creator access for virtual exhibits, immersive portfolios, and student-designed spaces.

CAMPUS & CUSTOM SERVICES

Plan across schools.

Discuss district environments, custom content, professional development, and deployment support around your goals.

01 / DefineShare grade levels, learning goals, participating schools, and current devices.
02 / ReviewReview experiences, IT requirements, account access, and district policies together.
03 / PreparePlan educator training, classroom routines, and the initial implementation scope.
04 / LaunchStart with a focused use case and gather teacher feedback to guide next steps.
Planning your next step

Questions from schools.

Do all students need a VR headset?

No. Metaversity supports browser-based participation as well as compatible VR headsets. Schools can plan lessons around their available devices. BrainSTEM can help confirm compatibility for the selected experiences.

Can students create their own learning spaces?

Creator access can support virtual exhibits, portfolios, and student-built environments. Ask BrainSTEM about accounts, licensing, publishing permissions, and educator facilitation for your implementation.

How do the experiences connect to our curriculum?

Start with your learning objectives and grade levels. BrainSTEM can help select suitable experiences and discuss related tasks, teaching materials, and standards connections. The Neighborhood Litter mission includes a Grades 3–5 facilitation guide and student worksheet.

What can our technology team review?

We can discuss your devices, browsers, network access, account roles, room access, student information requirements, and school approval process. Bring your district’s requirements to the planning conversation.

Are the public rooms the same as a school license?

Public rooms offer an introduction to the platform. School and district access, creator tools, custom experiences, and services depend on the agreed implementation and licensing scope.

How much does Metaversity cost for a school or district?

Request a proposal based on your participating schools, educators, students, experiences, creation needs, and support requirements. Contact kara@brainstemu.com to start the conversation.

Bring your next unit to life

Let’s plan what your
students will explore.

Tell us your school or district, grade levels, student count, available devices, and the experiences that interest you.